#ifndef __WSOCKET_H__
#define __WSOCKET_H__

#include "common/env.h"
#include "common/bytearrays.h"
#include "common/msgmacro.h"
#include "common/msghandle.h"
#include "common/msgqueue.h"
#include "common/msgclass.h"
#include "common/output.h"
#include "common/section.h"
#include "common/memorypool.h"

using namespace WServer;
using namespace WServer::Env;
using namespace WServer::GData;
using namespace WServer::MsgHandle;
using namespace WServer::MsgQueue;
using namespace WServer::Output;
using namespace WServer::Section;

void HandleMessage(struct wmsgdata* msg);

#endif //__WSOCKET_H__
